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Rp739.000

Character Modelling in Blender 3D Tutorial Book

Rp739.000
  • Kondisi: Baru
  • Waktu Preorder: 10 Hari
  • Min. Pemesanan: 1 Buah
  • Etalase: Illustration Tutorial
448 pages / B5 size / [Japanese] Chapter 1 Review of Blender Basic and modeling of small items Chapter 2 Head modeling Chapter 3 Body modeling Chapter 4 Skin Chapter 5 UV development Chapter 6 Materials and textures Chapter 7 Creating facial expressions Chapter 8 Shooting with Blender Chapter 9 Linking with Unity In Chapter 1, summarize the basic information of Blender, and in Chapter 2 create the head such as face and hair. In Chapter 3, in addition to modeling the upper body, lower body, limbs, etc., we will also make clothes and decorations. In Chapter 4, we will do the necessary work to move the character. 3D characters also have bones like humans, so we create a skeleton called an armature, and then paint weights to link the armature and the character. In Chapter 5, we will work on UV unwrapping. It is a work to open the face and make it a flat development view. Since the texture is created by pasting it on the development map created by this UV development, it is a work that influences the quality of the texture. In Chapter 6, we will divide the materials and create textures using Blender #39;s texture painting function. In Chapter 7, we will set up so that you can move the character #39;s eyes and mouth to add facial expressions. In Chapter 8, poses and facial expressions are added, and rendering is performed. In Chapter 9, we will bring the character model to Unity so that it can be used as an avatar for VRChat, or converted to VRM format so that it can be played with various VRM compatible apps. The model materials used in this book can be downloaded from the support site of this book. In addition, parts that are difficult to understand on paper alone are explained with videos as appropriate, so you can deepen your understanding by using them together with the book. Please feel the fun of Blender and the fun of modeling in this book. In addition, this book explains about Blender 2.8 series due to add-ons used for production. order@toagraphicbook

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