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Rp277.000

Unity 2017 Game AI Programming - Third Edition

Rp277.000
  • Kondisi: Baru
  • Min. Pemesanan: 1 Buah
  • Etalase: Computer - IT
Unity 2017 Game AI Programming - Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition (Paperback) Author: Raymundo Barrera Format Paperback | 254 pages Dimensions 75 x 92 x 13.46mm | 439.98g Publication date 12 Jan 2018 Publisher Packt Publishing Limited Publication City/Country Birmingham, United Kingdom Language English Edition Revised Edition statement 3rd Revised edition ISBN10 1788477901 ISBN13 9781788477901 Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book DescriptionUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). - This Book is Licensed Repro -
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